Hey guys!
Second Part of the Mechopolis series
Part I:

Part III:

This one took too long...it's been almost a week since I started it, the main problem is that my classes are back, so I can't work the whole day as I used to do...
It follows the story of Mr. D.O.T as he tries to recover his stolen IDtape. After finding out that MechCo. and a group of smugglers known as The Junktown Mercs were behind the missing robots in Mechopolis, he roved through the desert looking for the legendary outlaw haven of Junktown, lair of the most infamous bandits around, in hopes of finding out what happened to him.
just a little story x)
it was based on Rango, Metropolis, Flashback (snes game), Red Dead Redemption, Machinarium and an indie game called Little Wheel
[link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link][link]thank you so much for all the resources!
Warning: Troll activity found on this piece
see if you can find it 
hope you guys like it!
This is a very interesting work you have here. The way it is twisted throughout the structure. I like the wild west setting in the work. It also has the appeal of a wasteland. In addition, when I seen this it reminds me Little Big Planet as the structures seem like they are place together like paper.
Originality
This is something I do not see to often. It is weird work you got I do like the oddness in the structure. I also enjoy figures thought bauble. They have this black bubble that seems very solid. I have to give it to you this is very new.
Technique
Overall you got good technique for this style of art. The atmosphere perspective is well done. The texture also is very good. You manage to have most thing consistent. One of the week points is the lighting. the lighting seems inconsistent in some parts. The lighting in the back seems consistent with it liner perspective but then the cactus on the next hill does not seem to work well with it. Also the cactus on the top seem to have no need for shadows.
Impact
Very energetic work. Your work does give off a lot of energy as the structures go in many directions. There is this strong zigzag in the structures and environment. You also have a good sense of movement and balance in lighting. The bar got me confuses when I first seen it not sure if that was the opening in the structure or the interior until I looked closer.
Very good work
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